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Skittles

Ten pins, two balls a frame, five frames. Knock down as many as you can.

About the Skittles

Skittles is ten-pin bowling in miniature. Ten pins stand in a triangle at the far end of the lane. Each ball takes two taps to send on its way, and the pins scatter and knock each other over as real ones do.

How it works

The ball slides from side to side along the near end of the lane. Tap to set it down. Then a yellow aim line swings left and right from the ball. Tap again to send it along that line.

The pins are solid objects. The ball knocks into them, and they are thrown into each other. A pin counts as down once it has been shifted from its spot.

A frame is two balls. After the first, the fallen pins are cleared and the rest stand where they were. If you knock all ten down with the first ball, the frame ends at once and a fresh set is put up.

Your score is simply the number of pins knocked down over five frames, so the maximum is fifty. There are no bonuses for strikes or spares.

Knocking down more

Hit the front pin slightly off centre. A ball that strikes the head pin dead on tends to drive straight through and leave the corner pins standing. A hit just to one side sets off a better chain.

Get the starting position right first. That is the easier of the two taps. A ball started near the centre and sent straight is a sound basic shot.

For the second ball, look at what is left. If the remaining pins are on one side, start the ball on that side and send it straight, or start in the middle and angle it across.

Take your time with the aim line. It swings steadily, and there is no clock.

When two pins are left far apart, go for one and be content.

Among physics-based HTML5 games it is short and satisfying, and every roll is a little different.