About the Goal Kick
A kick at goal, as in rugby or American football, looks straightforward until the wind gets up. This event gives you eight kicks, a moving aim and a breeze that changes every time.
How it works
The ball sits at the bottom of the screen and the posts stand at the top. A yellow line swings left and right between the two. Tap, and the ball is kicked along the line as it was at that instant.
In the middle of the screen is the wind indicator: an arrow showing the direction, with a length that shows the strength. In flight, the ball drifts with the wind. A strong crosswind can carry it nearly half the width of the posts, so a kick aimed dead centre may sail wide.
Each kick is harder than the last. The posts move closer together, and the aim line swings faster.
Kicking more goals
Read the wind before anything else. Decide which way and how far you need to aim off. If the arrow points right, aim to the left of centre, and the stronger the wind, the further left.
Pick a target, then wait for it. Do not tap on a line that is nearly right. The aim comes round again in a second or two.
Aim into the wind, not at a post. As a rough guide, a full-length arrow moves the ball by about half the starting gap between the posts.
When the indicator says calm, aim at the middle.
Take your time on the late kicks. The posts are narrow and the line is quick, but there is no clock. Watch a few full swings to get the rhythm before you commit.
Seven from eight is the gold standard. Among aiming HTML5 games, the wind makes this one a small exercise in judgement.